This world is another exploration of lighting - not in any hi-tech ray tracing sense -
but the idea of how light informs our interpretation of space. Pretentiously:
how light noise textures space (yuk - but I did hear today that the Turner prize
nominees have just been announced, so I merely join in the spirit of things).
To get the best out of this world I suggest you turn up the graphics
quality. Set import image resolution to 256 and render area to 800x600 or better.
The reason being that the monochrome textures show fine detail at higher
If you are new to ROOMS worlds, the idea is
first, here is an interesting space into which to drag and organize Windows
icons, and second here is an interesting space to look at - at least until
the next world gets published (two weeks from now).
TIPS: use ROOMS Setup to change ROOMS display resolution to suit your existing Windows setup.
Check out the comprehensive ROOMS F1 help.